CAMP EPIC TCG: OFFICIAL

QUICKSTART RULES

OBJECTIVE

Build the ultimate camp!
Be the first player to reach 150 Epicness Points, or have the highest

total score at the end of 6 Rounds.

1. CARD TYPES & CAPACITY CHAIN

● Site Leads: Placed in your Site Lead slot to set your overall Staff Capacity (Common = 1

Slot, Mythical = 6 Slots).

● Staff Members: Hired into available Staff Slots. Each active staff member unlocks 1

Activity Slot.

● Venues: Unlocks extra Bonus Activity Slots and sets baseline points for your camp.

● Activities: Placed into unlocked Activity Slots to generate core points.

● Action & Sabotage Cards: Single-use Weather, Booster, and Special Reward cards

(such as the 5-Star Review).

2. GAME SETUP

1. Each player shuffles their 20-card deck and draws an 8-card starting hand.

2. The Camp Opening Requirement: To score points, you must have at least 1 Venue, 1

Site Lead, and 1 Activity on the board.

○ Mulligan Rule: If your starting hand is missing any of these three core cards, reveal

your hand, shuffle it back into your deck, and draw a fresh 8 cards (limit 1 redraw

per game).

3. TURN SEQUENCE (6 ROUNDS TOTAL)

1. Draw Phase: Draw 2 cards from your deck.

2. Build & Upgrade Phase:

○ Play a Site Lead to set your Staff Capacity.

○ Hire Staff Members into your open staff slots.

○ Play a Venue to gain bonus Activity Slots.

○ Place Activities into your open Activity Slots.

○ Note: You can upgrade any card in play by placing a higher-tier card directly over it!

3. Action & Sabotage Phase: Play up to 1 Action or Weather card to boost your camp or

disrupt your opponent.

4. Scoring Phase: Calculate your round’s score using the Epicness Formula and add it to

your running total.

4. THE EPICNESS FORMULA

Total Score = Venue Base + Activity Base + Staff Base + Combo Buffs ±

Action Modifiers

COMBO EXAMPLE:

Josh (Sports Lead) gives +2 Base, Meadow (Co-Coach) gives +2 Base, and Football gives

+3 Base.

Both Josh and Meadow have abilities granting +5 for Football.

Turn Score: (2 + 2 + 3) + (5 + 5) = 17 Points

5. LEGENDARY & MYTHICAL ADVANTAGES

● Legendary Staff: Grant Multi-Slot Coverage (buffs all activities in their category),

Weather Immunity, and Dual-Specialty Roles.

● Special Reward Cards: Real-world achievement cards (like 5-Star Reviews or

Attendance Milestones) act as high-tier Game-Changers. Limit 3 per deck.

Collect

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Play

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Win

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Collect 〰️ Play 〰️ Win 〰️